Image-Based Rendering from Handheld Cameras Using Quad Primitives
نویسندگان
چکیده
In this paper we will present a novel approach of using surface patches for Image Based Rendering. Based on image sequences acquired with a freely moving portable multi-camera-rig we can extrapolate novel views of complex real scenes in realtime. The cameras are calibrated from the image sequence itself and dense depth maps are computed for each camera view using an improved multiview depth estimation technique. The depth maps are then approximated with quad surface patches for efficient rendering.
منابع مشابه
Discrete Differential Geometry and Discrete Mechanics
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